A gathering

So, you’ve spent hours (days! weeks!) working out your character’s backstory.  You RP walk around town, or happen upon RPers gathered in a tavern, and — at last! — someone asks who you are, where you come from, all that good story-stuff.

/glee

Out come the ten pages of notes, the spreadsheet of NPCs, the…

No, hold on. Sweet baby weeping zombie Uthas, hold on.

It’s an easy instinct, when greeted by a crowd of interested RPers (or even just one interested RPer), to want to spill your whole story.  Someone’s talking to your character, and you want them to know where their various quirks come from — why does he walk with a limp?  Why does she glance over her shoulder every time someone new enters the bar?  Did they notice the keen tattoo that’s in your (description-only please) flagRSP?  Don’t they want to know what it means?

Well, here’s the thing:

Yes, they probably do.

But not all at once.

Consider your audience — these are people you’ve just met.  Would you walk up to someone  you didn’t know all that well and tell them every last detail of your life’s story?  What if your character’s an unsavory type?  Going around confessing all of his or her crimes might make him sound badass, but it’s also a very good way to get arrested.

What if the people you’re talking to are unsavory types themselves?  Do you want to give them blackmail material?

Or maybe, rather than a history full of derring-do, your character has a past filled with tragedy and woe.  Again, are you comfortable telling complete strangers about your lost love’s death in excruciating detail?

A little can go a very long way.  If you start broad, it lets the other people you’re talking to ask questions and get involved:

“I’m a sailor on a merchant vessel.”
“Oh?  Where’s your home port?”

“I came to Stormwind a few years ago, after the plague.”
“Are you from the north, then? I had family in Stratholme.”

While there are times that your companions might want to hear the whole story all at once, it’s more likely to foster further RP if they have a chance to react to the tale.  If I find myself typing big long paragraphs in rapid succession, I try to pause and let others react before I continue on.

Beyond a simple break in the text, emotes are a pretty handy cue.  Flag down the bartender for another drink, look down at the table as you gather your thoughts.  Or, go right ahead and ask, “have I left anything out so far?”

This can also apply to RP within established groups.  A few months back, Bricu got Threnn to talk about something that happened back in her early days of soldiering, something she’d conveniently left out of all her previous tales.  It would have been easy enough for her to tell the whole story in one long wall o’text, but instead, I tried keeping a kind of back-and-forth to it once she started talking.  Bricu didn’t have a lot to say while she was confessing, but you had a good idea what was going through his mind by the reactions he emoted.

Whenever Tarquin initiates a new member into the Riders, he tells what we call The Bloody Long Story — a summary of the events that brought the guild together as it is now.  The telling of it can take a good long while, but he breaks it up in some of the same ways — buying a round, engaging the others in the room, asking other members of the guild to pick up the thread of the story for a while.

All those cases are situations where you can take an RP story that happened to you, and make it into a story that happens with you.  It’s fun to get the whole tale out, but once it’s told, well… then what?  Leaving some of it shrouded in mystery helps invest other people in the story, too — it gives them a reason to want to talk to your character again and find out more, and gives them an incentive to get involved in your current plots as well.

You never know — it might turn out that someone else in the crowd has something in common with your character — a shared profession, the same hometown — and find a jumping off point for new RP.