What You Know or What You Learn?
By Bricu | August 27, 2009

When you make a new character for WoW, how much do you know about that character and how much do you discover about that character? Some RPers write volumes upon volumes of their character’s life before character creation. Other players let the RP they involve themselves determine what occurred before they entered the starting zone. Most RPers find themselves in between these two extremes: A basic family background, some early childhood history, some personality traits and a quick summary of what occurred just prior to the character was created. The question about what to script and what one should explore about their character is a question of RP and personal preference.
If one fics out their character’s entire background–from their character’s parents meeting until the current day–one has a number of advantages when RPing the character. The player should know the character quite well, and should be able to express the characters personality, quirks and ideals with ease. With a ficced background, one can easily define what the character knows about their world, their personal history and the history of their family and friends. The more scripted the background, the more the player simply knows about the characters.
Yet a ficced background can diminish one’s understanding of a character’s past. Fic, even a beautiful, polished novellas, is a self contained event. A character’s background, from their quirks to their family background has no real context until the first interaction. No one but the author (and those who have read the author’s work) will know what a tragic/happy/strange/wonderful a character had until AFTER the first RP sessions. And while those facts may be written down, they are not living facts. They are self-referential. They mean something only to the player and the character. In order for those aspects to truly drive RP, those facts must be shared. Once they are shared with others, the RP can begin to change the character’s–and player’s–understanding of them.
For instance, if it is in a character’s background that their father was “a stern hand,” this fact will come out in RP (eventually). But as the character describes what they mean by, “a stern hand” they may discover that what they felt was Stern was actually abusive (or possibly lenient). This changes the understanding of the character’s background. A perfect example of this comes from This American Life. From the website:
When TAL contributing editor Jack Hitt was 11, he did the worst thing his father could have imagined. Neither Jack nor his four siblings will ever forget the punishment.
Jack wrote a few curse words on a public wall in his home town. His father told him, “This is the worst thing anyone has ever done in our family.” After his father’s death, and all of Jack’s brothers and sisters gather to reminisce, Jack discovers that this was, in fact, not the worst thing ever. This made Jack rethink his childhood. The same occurs in RP. Discussing our character’s past changes our views of it.
A completely ficced background can only develop through ret cons. For instance, when thinking about what I wanted to play in WoW, I remembered the history of Stratholme. I wanted to play a paladin who survived that tragedy, but was altered by it. After RPing on Feathermoon for three years, I ran into another paladin survivor of Stratholme, Jolstraer Taborwynn. Our takes on the event in WC3 were similar enough that we could take another look at our characters background together. This could not have occurred if we had ficced out Bricu’s or Jolly’s background completely. Discussing Stratholme with Jolly has been one of the greatest moments of development in Bricu’s RP career (second only to the introduction of Threnn and the across-stormwind-yelling insults at Tarquin).
RPing with a character with a similar background is an obvious benefit to gradual development. But RPing development–keeping certain aspects of a characters background open–also gives a player a different kind of opportunity for learning about their character. RPing with others can provide a different kind of lens to view one’s own character.
Any interaction between two, or more, characters can provide insight into a character’s background. Bricu makes an off hand comment about a baker, which leads Threnn to remember someone she would rather forget. Tarquin, three sheets to the wind, mentions something about his brothers–which makes an orphan (or an only child) wonder what it was like to have another child in the family home. These interactions can help the player flesh out and understand the character’s background.
The key to developing a good character background is balance. Some has to be set in stone, yet those hard facts do not preclude allowing the RP to help expound on the character’s background. My suggestion is simple: Establish enough to start your RP, and let the character tell you the rest.

5 Comments
Anna on August 27, 2009 at 11:22 am.
I fall farther on the “organic development” side than the “planned out side” for most of my characters. I often find that, if I’m forced to do a lot of planning, the character itself is weaker than if he or she “grew” out of interactions.
My strongest characters – Aely, Angoleth, Annie Mae – are constantly revealing little things as they interact with other people (frequently, other people in the Pig and Whistle – there’s a fun post. We need to gild that place in memory for all the RP that happens there!). Sure they all had an “idea” that started them off, but until I started interacting with other people, either online or through fiction, they don’t really come alive and become 3D.
Arrens on August 27, 2009 at 11:53 am.
Arrens the rogue was created with a simple idea of how I wanted him to act around others. He initially hated all Trolls and was a mean son of a bitch to them ICly. That was changed as time progressed though, and he got beat down by a troll shaman. While he doesn’t trust them, he’s more accepting of them once he gets to know them.
This isn’t to say his story wasn’t pretty well fleshed out in my head (at least the important plotlines were) when he was created. But it evoloved into what it is today with very few actual retcons needed.
My Death Knight, however, is more of an exercise in writing for me than it is a hard & fast backstory. This is why it seems to be dragging on and on with nary an end in sight over on my blog. He, too, has major plot devices in his story that will affect how he interacts with others. But the rest is just filler as I let my creative juices spew onto the web via the keyboard.
And with that last sentence, I’ve said too much…
Sarai on August 27, 2009 at 10:08 pm.
I’ve had some of both. Arvoss, my death knight, had most of his story planned out, but I’ve had bits and pieces turn up that I never really expected. He had some major character development when I took him out to Darrowshire and did the Pamela Redpath quest chain.
Shaurria’s background was more vague, I just wanted a kitty druid with a somewhat traumatized past. Discovering everything that made her the way she is is still an ongoing process.
I have a few characters that I never planned to RP with, and coming up with backgrounds and stories for them has been challenging. My current “project” is one of my oldest toons, my druid Alanon. I’ve had to come up with his story completely from scratch, and it’s been fun.
Cerinne on August 28, 2009 at 5:34 am.
I like to have a pretty solid idea of who they are when I start out, but I tend to let the HOW they are develop as I play them. For instance, I recently created a character for the direct purpose of playing a nosy newspaper reporter who could harass people in Stormwind to try to get her scoop. But as I started playing her, her real personality came out; sassy, a little gullible, and hard-boiled. It was a fun discovery
Bricu on August 31, 2009 at 3:43 pm.
I think the general consensus is we know who our characters are at the start of their journey, and no idea with how it will end.
I should really work on posting in the comments more…