Okay, so don’t get me wrong, the new ten man/twenty five man instance is SORT OF fun. The first boss is ridiculous, the second is easy, though I guess having flaming boots is entertaining. The third boss . . . makes me angry because I don’t want my PvP in my PvE thank you very much. (Less so because I can’t PvP, more so because people see a PvP encounter and panic. This style of game play is not for everyone). The fourth boss ain’t too hard either, but at least it’s an interesting concept – WEE I HAVE WHITE FEET, NO WAIT, BLACK!

Here’s my problem with Trial. Ulduar, Naxxramas, Seprentshrine, Tempest Keep, Black Temple, Karazhan . . . all have some semblance of a story to them. This? Is lacking. There’s no roleplay reason for my characters to care that they’re investing their time in this tournament. Mind you, I think the quests outside are workable – a lot of my rp friends have been talking about “tilting” and whatnot, but I don’t feel like the dungeon itself has a story outside of PEOPLE GET IN RING AND BEAT UP MONSTERS. K THNX. There’s a scourge army, a war between horde and alliance, and our faction leaders have time to sit around and stare at us as we take shiny purple items off of animal corpses? C’moooooon, Bliz. I’m not buying it.

In my opinion, this entire dungeon lacks anything interesting beyond the item level of its loot. The experience feels phoned in and lazy – there ain’t no soul. I guess producing content quickly has its ups, but I’d rather wait another month or two for a dungeon if it means that there will be a story I can latch on to later on.

So, that’s it. BLAH @ Trial, I say I say.

Ta!