RPing the Average
We’ve talked a lot about epic storylines here — both ones that are part of player lore and ones that are direct from the minds of Blizzard’s storytellers. We’ve delved into how not to make a Mary Sue, and how to handle character abilities and stories that can’t be resolved with in-game mechanics.
But what about characters that don’t have anything super-special about them? Is it possible, in a world filled with so many powerful PCs and NPCs, to play someone who is just… normal?
(I think you can guess my answer.)
Why, of course it is!
Understand, first of all, that “normal” and “average” don’t have to mean “boring.” It’s all in your story and your RP.
We should, I suppose, define “normal” in terms of WoW itself first. Our characters are, by default, heroes. They have abilities far beyond those of the common man. They survive events that would kill your average person, see more of the world than most farmers from Westfall ever will. So right from the start, after you create your character’s look and give him or her a name, as your level 1 avatar hears the voiceover that leads you into the starting zone, you’re one of a handful of survivors, no matter your race. Your character has lived through plague, war, attacks by the Burning Legion, the fury of the Lich King… all the sundry things the Warcraft stories have covered.
Does that mean they’re a witness to each and every one of those events? Not at all! But some are a bit unavoidable — if you’re playing a Draenei, you were on the Exodar; you lived through the crash. If you’re playing a Forsaken, guess what, the plague got you, in the end, or you died another way and Arthas made your corpse do his bidding for a while. By the simple fact of being alive, your character has beaten the odds.
So what happens if, from that point forward, you want to play a farmer, or a baker? What if your character decides adventuring isn’t the way to go? Or maybe they’re a paladin, but they’re just a paladin — or just a mage, just a hunter, just an <insert class here>? Can you do that and still have fun?
Ohmy, yes.
Within the Riders, we have Fells — a country bumpkin, a former pickpocket, a slip of a girl. She’s absolutely had adventures. She’s fallen in love, she’s killed a man and sat in jail for it, and has even, believe it or not, slain a dragon. But when her family went haring off to fight at Angrathar, Fells stayed home, worrying for them. It wasn’t her place to go and fight. That doesn’t mean that her experience — staying home, caring for the children — was any less poignant than the rest of ours. As a matter of fact, it grounds them all.
I also consider Threnn to be my average character. She’s a paladin, but her healing abilities aren’t stronger than anyone else’s. She’s a decent swordswoman, a decent rider, but her greatest attribute is probably simple cleverness. Nothing preternatural about it; she’s just a quick thinker. She’s definitely had experiences over the last few years that have stretched her limits, but even when she’s off doing the impossible (or helping others do it), I keep her limits in mind.
There are times that I think I’ve been too stringent about it, pulled her back from the brink of something keen that I’d let other characters of mine do, but I don’t have any regrets about the way I’ve played her. She’s surrounded by the extraordinary, by friends and family who so amazing things on a regular basis; I think it balances out.
Things to keep in mind if you’re giving it a try:
- Like I said above, average doesn’t have to mean boring. It’s the way your character handles situations that matters.
- Neither are normal and epic mutually exclusive. Life and literature are full of stories of regular people overcoming incredible odds, of finding themselves in situations that push them to extremes and test their limits. Quite often, these situations herald a…
- Change, or character growth. The sign of a good character, whether they’re average, above-average or superhuman, is their ability to change over the course of a story. Story in this case could mean one particular arc or years and years of roleplaying. Their experiences should have some kind of effect on them, so that when you look at where they are now compared to who they were at the start, something’s different. It doesn’t have to be a positive change, or even a major personality overhaul.
- Don’t be afraid to let them shine. It could be as big as a plot that centers on that character, or as small as a simple (yet significant) conversation with someone in another storyline.
- This is sort of a corollary to the previous: push their limits. Physically, mentally, emotionally, however makes sense for the characters. Their nemesis don’t have to be Malygos or Sargeras. It doesn’t even have to be Hogger. It could be a rival apothecary making trouble. Or they might go out into Elwynn to make a delivery and find themselves waylaid by the Defias. Moments of Badass can happen anywhere.
- It’s okay to change your mind. During the course of a character’s life, opportunities might come up for him or her to get a little more uber, and you might be tempted to give in. As long as it makes sense story-wise, there’s no reason not to! Give it a try, see if it feels right for the character. If it’s a sudden new ability, or a position of unfamiliar power, RPing out how he or she gets used to those things would be incredibly interesting. And if you don’t like it, you can take it away again.
- Most importantly, of course, have fun.
Filed in Character Development,RP 3 Comments so far
Itanya Blade on 01 Sep 2009 at 5:59 pm #
I’ve always considered both Pill and Cylinn fairly average.
Cylinn is litterally just off the turnip truck. She’s slow, but sweet. A vicious warrior who’d rather play with puppies than kill things. It still surprises me that no one has really taken advantage of her.
True, Tarquin probably could use her badly, but the Riders take care of her. Elyle, who is honestly a damn frightning bastard, treats her like a kid sister. She idolizes Chryste. All this people around her are just great, and there she is in the background cheering them on and throwing herself into danger if she needs it.
Pill, on the other hand, is the daughter of a hero. She’s constantly in the shadow of Davien or Malkavet, who are truly great mages. I guess the difference between Cylinn and Pill is that Pill understands that she’s in the shadow of greatness and she’s okay with that.
She’s also willing to put herself in harms way, knowing full well she’ll perish. She knows she can’t stand against Yva or Mallek or Malkavet, but she’ll still do it.
I like her. Even if the constant crazy can be really hard to play for long periods.
Badger on 03 Sep 2009 at 2:48 pm #
Very cool. I’ve always loved the idea of “ordinary people placed in extraordinary circumstances.” Not every hero has to have an ancient prophecy written about them or a Fallen God somewhere in their ancestry.
Your timing is perfect, too: I was about to create a Human who was based solely on the concept of a “simple Peasant.” Specifically, I was inspired to model a character after the Everyman who is expected to mine gold, harvest wood, construct and repair buildings, etc. from the original “Warcraft” trilogy. Your discussion has really gotten me thinking over this character concept once again.
Sorcha on 17 Sep 2009 at 9:34 am #
I have a character (who functions in game as my bank alt) whom I intentionally rolled with the idea that for the first long arc of her story, she would not level. I had to level her to 6 so she could wear the clothes I wanted to put her into, but her whole schtick is wanting to be normal in a world that has been torn asunder over and over.
I haven’t written much about her lately, but she’s still doing in-game RP at an amazing clip. She’s one of my favorite characters to RP, largely because she doesn’t do anything even vaguely heroic. Her background explains why the things she values are “safe” and “mine” and “placid”.
Here’s her response to the news that, when she got kicked out of the SW orphanage for getting too old to be an orphan, she was being sent to train as a mage:
“I delivered my letter, and it turns out they think I should be a mage. As if.
“If I were a mage, I would be expected to do things, study and the like. I would have to sacrifice how my clothes looked for how well they helped me do mage things. I would have to go out into battle, where I could die. Or be horribly disfigured. Plus, it’s a lot of work, the sweaty kind that leaves dirt under my nails and a furrow in my brow. No thanks.”
So she declined to train as a mage. She still has a very interesting life in Elwynn Forest, and is one of my favorite characters.