In my real world job, I have a supervisor, a deputy chief and, finally, a chief. That’s my chain of command. Most jobs have a similar structure: field staff, middle management and those in charge. Other organizations have “chains of command” that vary between a strict chain and “nice sounding titles.” A chain of command, in an rp guild or circle, can add a series of boundaries that help define and guide rp.

For instance, the Riders have a boss, a few advisors, muscle, earners and rookies. There is not a real chain of command per se. There are moments, as at the Wrathgate, where individuals bark orders. But it is no where near as formal as other guilds. Rank, with the Riders, is more a mcguffin than a fact.

A guild with a strict chain of command requires a lot of communication. Not everyone likes to be told what to do. Hell, even one designs a paramilitary-rp guild, where the chain of command is paramount, the rules and regs need to be spelled our clearly. These rules need to be enforces consitently. If guild meetings are mandatory, then there needs to be a reasonable consequence that applies to everyone in the guild.

So tell us about your toon’s chain of command! Is it strict, amorphous or non-existent? How does chain of command impact your RP?