Sunset

It is a bit hectic for the characters, and players, of Wildfire Riders (and their friends. For the record, that’s Chelody’s idea, not mine.) On the player side, we have jobs, work and someone is getting married. On the Character side, babies have been kidnapped and returned, loved ones have been haunted, complicated relationships have resurfaced…and the final assault on the Citadel has begun. Other than making one crazy busy, what do these have in common?

Each one of these factors is either a) has an ending or b) is an ending in and of itself. While jobs have a particular start and end time (typically in 8 or 10 hour shifts), jobs themselves mark the end of adolescence and the start of adulthood. The kidnapping, and eventual return, of Naiara marks a number of beginnings and endings, including the ending of her “invincible” childhood (While this is more poignant for her parents, it’s still there). The Fall of Arthas is the ending of an arc started in Warcraft III–an ending that plays a huge roll for a number of characters. Endings also mean something else: A new beginning.

While Wrath’s story isn’t complete finished yet–Echo Isles, Operation Gnomergon and the Ruby Sanctum are on there way–it is winding down. For a number of people, the Wrath Related RP is also coming to a close. As these stories end, an entirely new arc is about to begin.

For some, this new Arc is going to be an amazing shift of story. Characters with connections to nature, the elements, dragon flights or the Old Gods will have a chance to shine. Characters who are more connected to Wrath of the Lichking: Dispossed Lordaeroners, Death Knights, plague victims may feel that their time is over. The Shiney Appeal of Cataclysm has not sunk in yet, as players may be fretting about the end of Wrath. While those of us who fret–I count myself in this population–may worry about how they are going to fit into this completely different expansion.

This is where one has to trust their RP circle. While Blizz’s meta-plot will be contained within the quests, raids and content they create, shortly after the pre-Cataclysm events begin in game, players will begin to generate their own ideas and stories. As these stories take shape, all of the characters within the circle will have something to do. A gnome Death Knight fresh from Northrend may not know anything about Deepholme, but that same gnome may have become fast friends with an elemental Shaman who knows all too well the dangers of that particular plane. Where in Wrath the Death Knight may have rallied the troops for the final push into the Citadel, in Cataclysm, it is the shaman calls who calls upon the Death Knight.

Cataclysm is going to represent a change in storytellers. The more I recognize this, the more comfortable I am with the upcoming changes. I trust the people I RP with to come up with new and inventive ways to keep us all involved.

So as the door closes on Wrath, keep in mind that this ending just sets us up for a shift in stories. Once the transition occurs, and characters with deeper connections to the content begin to tell their stories, fantastic RP is sure to follow.