Apprentice, Journeyman and Grand Master Storytelling; Using Professions to Embellish RP

By | August 26, 2010

Today’s guest post is brought to us by Illithias, of US Feathermoon. Illi is a long time Feathermoonie and RPer–both table top and in WoW–and we’re lucky enough to have him write us a guest post–Bricu.

Teothy leant over his workbench, tiny file in hand and tongue stuck out the corner of his mouth in concentration. In his other hand was a delicate mithril tube, ends being smoothed down to ensure the closest fit he could ensure. Leakages were bad. Sweat beaded on his brow above his goggles as he focused on his fragile task, his mechanised squirrel-cum-workbench assistant peering at the activity with tiny jeweled eyes. It was difficult work this, but Teothy didn’t mind. At least with this tube, it wasn’t going to burn his entire workshop down should he slip. A second time.

Core mechanics influences a great majority of roleplay in World of Warcraft; at the most basic, a character’s race and faction has a fundamental significance in shaping them, a character’s class and spec can have almost as an important effect. It’s pretty understandable – these core “Who You Are” aspects of the game client are going to translate readily to “Who You Are” in regards to a character’s personality and history. Other aspects of the game can have varying influence; Exalted status with various factions, or character mounts and vanity pets. One of the fundamental game facets which perhaps does not get as much use in facilitating RP stories, behaviour and histories is that of Professions.

Most people have professions on their characters; up to two primaries, and the three secondaries (Riding doesn’t count here). They’re selected for varying reasons – some people min/max in regards to the game, some people chose when they rolled a character because they appealed or seemed to fit, some people don’t even go for them, often in the case of alts or some of the secondary (cooking) professions. I won’t delve into a technical discourse on the ingame professions here, but look at how and why professions can be incorporated into roleplaying to widen both it’s breadth and depth.

At it’s most basic, a profession is just that – a profession. A job. They can provide a framework to a character’s “real life/history”, in as much as a character’s class can. A priest with Tailoring, with a bit of elaboration, easily becomes a merchant class seamstress who joined the Church of the Light in order to assist with the Third War. It provides depth to a character, and can provide additional details with which to run with. The priest of the example? Did she come from a family of clothiers? Is there a shop somewhere? Who taught her?

A lot of professions suit specific classes in a thematic way – Blacksmithing warriors, for example, or Enchanting mages – which allows the conventions to be flipped. Your dress-wearing warlock is a Miner? How did that happen, and why? Not only what a character “does” in regards to a profession itself is a source for roleplay inspiration, but also the relationship between the character and the profession in question. A hunter with Inscription, stemming from his compulsive need to chronicle his travels and experiences?

How a character “expresses” their profession is a rich source of ideas and material for roleplay. It can provide a character’s day to day livelihood, when they’re not out slaying internet dragons. But it can also be the professional solider who marches into battle with bandoliers of goblin explosives and strange teleportation technology. A mage who incorporates alchemical studies in their obsession with harnessing the arcane. A rogue who’s skill at forging documents has risen to an almost mystical level.

While professions can be used to enhance background, they also offer ample opportunity for “current” ideas and storylines. The most basic being; how exactly are they done? How exactly does a druid take a pile of animal hide, scales, and magical thread, and turn it into a brand new suit of amour? What’s involved in crafting a brand new boomstick, or imbuing someone’s claymore with the ability to drink its foe’s vitaity? Is it special armour – then what about special materials? What is rune thread exactly? Alchemical transmutes; how does someone turn a common jewel and some Eternals (which are what, exactly?) into something rare and prized? The possibility of elaboration is vast.

Do you use your character’s professions as roleplay device? Howso – are they their class primarily, or their profession? Or neither? How do you incorporate your character’s professions into your roleplay? Let us know in the comments field. For extra credit, put together a one-to-three paragraph piece based around your character and their professions, and which way you would like. I’ll be grading accordingly.


3 Comments

Kyraine on August 28, 2010 at 1:37 pm.

I earn my living with a sword these days. I know a fair bit about plants and the making of potions, too. It’s an odd mix, aye, but I can’t call on the Light, or any other type of magic. And if you’re someone like me who can’t use the Light to heal, ask yourself. What do you do when there’s nobody around who’s skilled at healing?

I sure as hell didn’t think about that question until I had to. We’d always had healers, until we decided to go south after spending too much damn time in the Plaguelands. Then my cousin bought his on a guard job we’d hired on for. I’m lucky, I guess, and didn’t. I wound up in Redridge and by sheer luck, landed with some folk who were nice enough to take me in long enough to get back on my feet. They found out somehow that I don’t have any folk of my own on this side of the Wall and sort of took me in. Good people. Like I said, I got lucky.

They’re also the sort who can pick out who’s going mad from sitting around doing nothing. There was a priest they knew, who kept a little house near the edge of town. He knew more about herbs and what you can make with them than anyone I’d met. That’s the one they sent me to, what asked me that question about what I’d do without a healer, and then taught me alchemy, and how to use what herbs when. Since I had to sit on my arse and not do much at the time, he had a captive audience, one what got put to use potting and drying things until I knew enough to be safe with brewing elixirs and such. I’m not perfect, but at least now I know enough to get by. And I’ve something to fall back on, if it happens someday that I can’t swing a sword anymore.

-Kyraine

Pickman on September 15, 2010 at 10:40 am.

To be honest mon, we trolls never been good at makin’ tings.

My fatha’ was a fisherman, and I’mma hunter m’self, but I went to Orgrimmar to aid wit’ de war and met some goblin boys in de bar that taught me ’bout explosives.

Now, fatha’ don’t gotta fish wit’ no line. I just give him some Dynamite an’ we get de job done!

Don’t be fooled though, mon. It ain’t easy workin’ with all dem little parts when you only got three fingas.

Adee Quickcog on September 15, 2010 at 12:44 pm.

Let me ask you something- you’ve seen engineers, right? Sure you have. Look for the nearest guy with no eyebrows, the closest lady with a trogg beard. They’re not hard to find, all sorts of people take it up.

I hate engineering.

I hate explosions. I hate mutations. I hate radiation. I hate teleportation accidents. I hate shrink rays. I hate shrink rays that make you GROW. I hate x-ray goggles. I hate mechanical frogs. I hate robots. I hate bombs. I hate robots that are also bombs. I hate robots that are also butlers. I hate land mines. I hate rocket launchers. I hate guns. I hate mechanostriders. I hate mechanotanks. I hate mechano-bikes. I hate wearing goggles. I hate having my hair singed. I hate having light burns all over my body.

I do it anyway, of course. I’m one of the best engineers this side of Mekkatorque.

I mean, I’m a gnome. Could you imagine if I didn’t? My family would disown me, my friends would distance themselves, people would laugh. My life would be over.

But let me be absolutely, positively clear on one point, one point I can never say out loud to anyone, ever: Engineering is a horrible, horrible profession suited only to psychopaths and idiots. I’d much rather be sewing, but every time I bring it up, it’s just more teasing.

Ugh.

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