Archive For April, 2012

Just Do It: Step 3

By | April 25, 2012

Step Three of dealing with issues in WoW is implementing and assessing what you problem solved in step two. This is the part of the plan that has a tendency to fall through. It’s really easy to come up with a few plans that seem positively brilliant… But they fall short when we try to [...]

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Where It All Started: Not Quite D&D

By | April 24, 2012

When Bricu asked where it all started, I recalled my own first video game RPG. Among the racing games and the side-scrollers in the pile of used Nintendo games my dad had brought home was this adventure game called Dragon Warrior. My friends and I played it for most of a summer, to the point [...]

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Just Do It 2: Problem Solving the Hurdles

By | April 18, 2012

Two frequent commenters and contributors–Rhoelyn and Kyraine–brought up to common hurdles to RP in an MMO: Scheduling and Burnout. While solutions for these common complaints have already been discussed, it’s worth discussing them here to figure out how to Problem Solve after one Identifies a hurdle. Getting everyone together for an RP night isn’t easy. [...]

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Just Do It: Step 1, Hurdles

By | April 16, 2012

If you want to into RP, there comes a point where you just have to do it. I recognize it isn’t always easy, and there maybe a hurdle or fifty to overcome to get your head in the game, but the fact remains: To RP, one has to just do it. I have to be [...]

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Where it all started

By | April 13, 2012

During the relaunch discussions, I came to realize that I can trace my love of story based games to one specific Nintendo game: The Legend of Zelda was not an RPG like the Final Fantasy series, but it was the first video game I remember thinking “This is a story I dig.” Granted, I was [...]

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Shiny and New

By | April 11, 2012

…but still the devils you know. As Bricu hinted at a few weeks ago, WTT: [RP] is getting a bit of an overhaul. World of Warcraft — and Feathermoon specifically — has been our home and our primary RP place for the last *mumbledycough* years, but it’s a wide ol’ world of RP out there, [...]

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