<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>WTT: [RP] &#187; PVP</title>
	<atom:link href="http://wttrp.com/category/pvp/feed/" rel="self" type="application/rss+xml" />
	<link>http://wttrp.com</link>
	<description>Casual players, hardcore RP</description>
	<lastBuildDate>Tue, 16 Apr 2013 12:00:09 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.5.1</generator>
		<item>
		<title>Axioms or The Strongest One There Is.</title>
		<link>http://wttrp.com/2013/04/16/axioms-or-the-strongest-one-there-is/</link>
		<comments>http://wttrp.com/2013/04/16/axioms-or-the-strongest-one-there-is/#comments</comments>
		<pubDate>Tue, 16 Apr 2013 12:00:09 +0000</pubDate>
		<dc:creator>Bricu</dc:creator>
				<category><![CDATA[Factions]]></category>
		<category><![CDATA[PVE]]></category>
		<category><![CDATA[PVP]]></category>
		<category><![CDATA[RP]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[axiom]]></category>
		<category><![CDATA[boundaries]]></category>
		<category><![CDATA[hulk]]></category>

		<guid isPermaLink="false">http://wttrp.com/?p=1881</guid>
		<description><![CDATA[green machine by *nefar007 on deviantART An axiom is, &#8220;a premise so evident as to be accepted as true without controversy.&#8221; The Hulk being the Strongest One There Is is, in the comics world, a well known axiom. That Bricu is a Bastard is another, more WoW specific, example of an axiom. While it would [...]]]></description>
				<content:encoded><![CDATA[<p><object width="450" height="392"><param name="movie" value="http://backend.deviantart.com/embed/view.swf?1"><param name="flashvars" value="id=42853143&#038;width=1337"><param name="allowScriptAccess" value="always"><embed src="http://backend.deviantart.com/embed/view.swf?1" type="application/x-shockwave-flash" width="450" height="392" flashvars="id=42853143&#038;width=1337" allowscriptaccess="always"></embed></object><br /><a href="http://nefar007.deviantart.com/art/green-machine-42853143">green machine</a> by *<a class="u" href="http://nefar007.deviantart.com/">nefar007</a> on <a href="http://www.deviantart.com">deviantART</a></p>
<p>An axiom is, &#8220;a premise so evident as to be accepted as true without controversy.&#8221; The Hulk being the Strongest One There Is is, in the comics world, a well known axiom.  That Bricu is a Bastard is another, more WoW specific, example of an axiom. While it would be easy to use an axiom to Godmod or Metagame, that&#8217;s not what we do here at WTTRP.  In this case, what we are doing is trying to get at the heart of the characters we play. What is the basic, accepted without controversy, premise of your Character?</p>
<p>The idea for this post did not originate in the comic book store (don&#8217;t ask me how many of my posts did) but in a round table discussion on Ventrillo about an upcoming RP event.  Two of the planner distilled the essence of the characters involved like this:</p>
<ul>
<li>&#8220;No one is more Devious than X.&#8221; </li>
<li>&#8220;No one is more bloodthirsty than Y.&#8221; </li>
<li>&#8220;No one is a better warrior/fighter, in this story, than Z.&#8221; </li>
<li>&#8220;No one is more insidious than A.&#8221;</li>
</ul>
<p>Once these axioms were created, once these boundaries were set, the planners were able to open up the discussion on how to make the story happen.  Now in this particular case, the RP we are working on is &#8220;closed RP.&#8221;  Collaborative posts in a narrative format that meet the needs of one particular player. While there will be spin off events and consequences, the main thrust of this particular story is best served by a closed storyline.  </p>
<p>Has anyone used Axioms to define RP before?  How would you use them?  If you could distill your favorite character into one, what would it be?</p>
]]></content:encoded>
			<wfw:commentRss>http://wttrp.com/2013/04/16/axioms-or-the-strongest-one-there-is/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>What do you fight for?</title>
		<link>http://wttrp.com/2012/08/16/what-do-you-fight-for/</link>
		<comments>http://wttrp.com/2012/08/16/what-do-you-fight-for/#comments</comments>
		<pubDate>Thu, 16 Aug 2012 18:34:35 +0000</pubDate>
		<dc:creator>Bricu</dc:creator>
				<category><![CDATA[ABV]]></category>
		<category><![CDATA[Character Development]]></category>
		<category><![CDATA[Factions]]></category>
		<category><![CDATA[PVE]]></category>
		<category><![CDATA[PVP]]></category>
		<category><![CDATA[RP]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[anticipation]]></category>
		<category><![CDATA[expac]]></category>
		<category><![CDATA[fight]]></category>
		<category><![CDATA[mists]]></category>
		<category><![CDATA[mop]]></category>

		<guid isPermaLink="false">http://wttrp.com/?p=1826</guid>
		<description><![CDATA[The cinematic is out and the question has been asked: What do you fight for?]]></description>
				<content:encoded><![CDATA[<p><iframe width="480" height="300" src="http://www.youtube.com/embed/wvYXoyxLv64" frameborder="0" allowfullscreen></iframe></p>
<p>The cinematic is out and the question has been asked:  What do you fight for?</p>
]]></content:encoded>
			<wfw:commentRss>http://wttrp.com/2012/08/16/what-do-you-fight-for/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Chainmail Bikinis: It&#8217;s About Choice</title>
		<link>http://wttrp.com/2009/12/07/chainmail-bikinis-its-about-choice/</link>
		<comments>http://wttrp.com/2009/12/07/chainmail-bikinis-its-about-choice/#comments</comments>
		<pubDate>Mon, 07 Dec 2009 19:58:53 +0000</pubDate>
		<dc:creator>falconesse</dc:creator>
				<category><![CDATA[Gear]]></category>
		<category><![CDATA[PVE]]></category>
		<category><![CDATA[PVP]]></category>
		<category><![CDATA[RP]]></category>
		<category><![CDATA[Wish Lists]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[armor]]></category>
		<category><![CDATA[body image]]></category>
		<category><![CDATA[feminism]]></category>
		<category><![CDATA[sexism in wow]]></category>
		<category><![CDATA[teaspoons]]></category>

		<guid isPermaLink="false">http://wttrp.com/?p=878</guid>
		<description><![CDATA[WoW.com published an article about &#8220;Gender differences in armor&#8221; over the weekend.  In it, Mike Schramm responds to a post at The Border House that delves into the several of the armor sets that cover up the male characters, but when equipped on a female avatar, they become nothing more than bras, thongs and thigh-highs. [...]]]></description>
				<content:encoded><![CDATA[<p>WoW.com published an article about &#8220;<a href="http://www.wow.com/2009/12/06/gender-differences-in-armor/">Gender differences in armor</a>&#8221; over the weekend.  In it, Mike Schramm responds to a post at <a href="http://borderhouseblog.com/?p=541">The Border House</a> that delves into the several of the armor sets that cover up the male characters, but when equipped on a female avatar, they become nothing more than bras, thongs and thigh-highs.</p>
<p>Unfortunately, the WoW.com article and many of its comments are an exercise in missing the point.</p>
<p>Says Schramm:</p>
<blockquote><p>If you don&#8217;t like what your character is wearing, then you can find something else.</p></blockquote>
<p>Well, sure we can, but <em>why should we have to?</em> If we like the stats on a particular piece of armor, why should we have to go looking for something comparable?  And what happens when one of those pieces belongs to our tier gear?  Up until 3.2, the <a href="http://www.wowhead.com/?item=46154">Conqueror&#8217;s </a><a href="http://www.wowhead.com/?item=46173">Aegis</a> <a href="http://www.wowhead.com/?item=46178">chestpieces</a> were battle-bras.</p>
<p>Suck it up and get Tier 9?  Sure, the plate gear gets better, but what if a female rogue doesn&#8217;t want to flash her cleavage in her <a href="http://www.wowhead.com/?itemset=-188#screenshots:id=148553">Triumphant VanCleef&#8217;s Battlegear</a>?  What if female <a href="http://www.wowhead.com/?itemset=-178#screenshots:id=148597">priests</a> don&#8217;t want their midriffs bared to get their set bonuses?</p>
<p>Several commenters have a solution for this, of course:  &#8220;So wear a shirt underneath or put on your tabard to hide it.&#8221;</p>
<p>And again, <em>that&#8217;s not the point.</em> The point is, <em>why should we have to?</em> And, as several other people pointed out, putting on a shirt might slap a bandaid on the problem with chestpieces, but there&#8217;s no way to avoid the thong-and-thigh-high-boots on the legs.</p>
<p>Also peppered throughout the comments are suggestions that the bikini-armor should be made available to male characters.  I agree; it should &#8212; if you want to put your characters in those outfits, whether the avatar is male or female, <em>that should be your choice. </em>But &#8220;making both sides have skimpy outfits&#8221; isn&#8217;t the solution &#8212; you still have people who don&#8217;t want that kind of armor on <em>any </em>of their characters.</p>
<p>There&#8217;s the usual, sadly predictible amount of &#8220;get over it&#8221; and &#8220;you feminists hate fun&#8221; and &#8220;it&#8217;s just a <em>game,</em> gawd&#8221; in the comments, along with plenty of &#8220;suck it up, it&#8217;s the way the genre works&#8221; and &#8220;this game is marketed to men, so deal with it.&#8221;</p>
<p>As commenter Kylenne says on page four:</p>
<blockquote><p>Not even 20 comments in and I&#8217;m already one square away from Anti-Feminist Gamer Bingo.</p></blockquote>
<p>Yes.  This.  Here&#8217;s the thing:   if <em>any</em> player, of <em>any</em> sex, gender, or sexual orientation, would like their characters to wear those outfits, <em>that&#8217;s okay. </em>But the reverse needs to be true as well:  if a player is <em>uncomfortable</em> with those outfits, there needs to be an equal alternative that is just as easily obtained.</p>
<p>Schramm links to gamer Elsa&#8217;s post, &#8220;<a href="http://www.destructoid.com/blogs/Elsa/me-and-my-chainmail-bikini--156415.phtml">Me and My Chainmail Bikini</a>,&#8221; in which she discusses why she occasionally misses her chainmail bikini while playing a fully-armored character in <em>Dragon Age</em>.  However, there&#8217;s a whole chunk of her post that discusses the flip side to it, conveniently left out by Schramm:</p>
<blockquote><p>I have to admit that I have a love/hate relationship with my chainmail bikini. There&#8217;s something very liberating about prancing through the countryside slaying various beasts and critters while attired as a Dominatrix, but on a larger level it bothers me a bit. Mostly it&#8217;s an immersion issue. Being an &#8220;actual, real-live female&#8221; I KNOW that there is no way you can run through the forests wearing 3&#8243; heels. I&#8217;ve worn high heels most of my adult life&#8230; I can walk fast in high heels, I can even run to catch a bus in high heels on a sidewalk &#8211; but there is no possible way in hell that I can run through the forests or across a bumpy meadow, battling bad guys or nasty critters while wearing 3&#8243; spikey heels without breaking an ankle. It&#8217;s simply not possible! Reality also intercedes with the whole &#8220;boob&#8221; thing. Any woman with a C cup or more knows that it&#8217;s painful to run braless. You have to strap those puppies down&#8230; pushing them up just creates the potential for two black eyes. I always shudder when I see Lara and her massive mammaries &#8220;shimmy&#8221; along a wall and all I can think of is OUCH! It&#8217;s rather the equivalent of a guy seeing another guy getting kicked in the balls. Weather also plays an immersion role. I can&#8217;t help but be taken completely out of a game when I see my scantily clad siren skipping through a white winter wonderland in practically no clothing. Brrrrrr!!</p></blockquote>
<p>Schramm also, disappointingly, seems to be dismissing the idea that the depiction of female avatars in body-baring armor might have an affect on how women view themselves:</p>
<blockquote><p>Is this an issue, then? For this game, at this time, probably not. Most players of the game realize that not only do people not walk around every day wearing plate armor and wielding magical swords, but that most real-life people don&#8217;t try or have the interest in living up to any weird expectations of sexuality placed on them by a fantasy character.</p></blockquote>
<p>We&#8217;ve got ourselves a logical fallacy right here, cats &#8216;n&#8217; kittens.  Magic swords: not real.  Bodies like the ones depicted in WoW: nearly impossible to attain, but real.  (And before anyone hops in to point out that there aren&#8217;t people running around IRL with hooves and tails like the Draenei, I&#8217;m talking about the tiny waists and huge chests on the females, and the super-muscular barrel chests and perfect abs on the males.  But I&#8217;m pretty sure you knew that already, right?)  So yes, actually, real-life people <em>do</em> have &#8220;weird expectations of sexuality placed on them by a fantasy character.&#8221;  Every day, we&#8217;re told that <em>this</em> kind of body is acceptable &#8212; on tv, on the covers of magazines, in the movies.  That if we don&#8217;t look like <em>that</em>, we&#8217;re not good enough, not pretty enough, not worth as much as the people we&#8217;re told are beautiful.  The bodies and outfits in WoW perpetuate that.</p>
<p>I&#8217;m not sure Schramm actually read all of Elsa&#8217;s post, because she goes on to make the same point, with a plea to the developers:</p>
<blockquote><p>Chainmail bikinis and the accompanying virtual gals that tend to wear them also promote a body image almost impossible for most real-life women to attain. Double D cups rarely accompany a 24&#8243; waistline unless silicon or suction is involved somewhere. The proportions of these nubile young lasses continue to promote our North American obsession with plastic surgery, unhealthy diets and eating disorders. While sex sells, and games are still full of scantily clad, hormonally enhanced female and male body shapes (particularly in fighting games), I do think that things are gradually, slowly changing and devs can help play a role by promoting something just as sexy but a little more natural and realistic in terms of proportions. Please devs, no more double D cup boobs unless they are accompanied by the reality of a padded waistline that holds them up, or they sag down to sway and play peek-a-boo bellybutton. Attire can still be sexy, but please make it appropriate to the game&#8217;s environment and character&#8217;s actions. I think it&#8217;s quite possible to design sexy attire that is still practical.</p></blockquote>
<p>Another argument that comes up in the comments is, &#8220;the game is <em>fantasy.</em> It&#8217;s <em>escapism.</em> Why shouldn&#8217;t I be allowed to play an idealized character if I want to?&#8221;  See above:  if that&#8217;s what and who you want to play, <em>that&#8217;s okay.</em> Right now, I&#8217;m all right with Threnn&#8217;s build:  she&#8217;s a paladin and a blacksmith &#8212; she <em>should</em> be toned.  But Annalea&#8217;s a priestess and a bard; her body shouldn&#8217;t be the exact same as Threnn&#8217;s, just with a different head.  I don&#8217;t believe that WoW&#8217;s graphics engine is ready for us to be able to customize body types, but if that becomes available, players should be able to create characters with whatever body types they&#8217;d like, <em>including</em> the ones available to us right now.</p>
<p>See, I&#8217;m not advocating that we <em>take away</em> the chainmail bikinis or the idealized bodies.  I&#8217;m advocating more variation in our choices.  Several players have spoken up on the WoW.com thread stating that they&#8217;re female players and <em>love</em> their chainmail.  It makes them feel empowered, that it&#8217;s cool for them to watch their avatar going toe to toe with the bad guys and kicking ass in next-to-nothing.</p>
<p>Say it with me: <em>that&#8217;s okay.</em></p>
<p>For the commenters who suggest that feminists just want to take away their fun and dictate their video game experience, this is a big ol&#8217; NO WE DON&#8217;T:  it&#8217;s okay to play whatever kind of character makes you happy, and we will support your choices on that because <em><a href="http://shakespearessister.blogspot.com/2008/05/how-feminism-works.html">that&#8217;s how feminism works</a>.</em></p>
<p>Someone in comments suggests that armor have a &#8220;gender toggle&#8221; &#8212; that if you want to see the bikini armor, you go into the same place where you choose to show helm/show cloak and check off &#8220;show gender armor.&#8221;  That commenter&#8217;s heart is in the right place, but it is still a solution that reinforces the stereotype.</p>
<p>&#8220;So, falconesse,&#8221; (asks the imaginary audience in my head) &#8220;are you just going to criticize everyone else&#8217;s solutions, or do you have a fix of your own to propose?&#8221;</p>
<p>Why, in fact I do!  I&#8217;m so glad I asked!</p>
<p>Don&#8217;t make it a toggle.  Make them into their own pieces, with their own separate item numbers &#8212; same stats, same tokens/badges/price to purchase them, just with different art.  We have the dressing-room feature, so let the player compare how the Nagasaur Breastplate of Badass looks in both full-chestpiece and battle bra versions, and choose which one he or she buys from the vendor.</p>
<p>Schramm does seem to believe that at some point, we will see games that allow for different body types:</p>
<blockquote><p>I believe we&#8217;ll see more games and instances where these traditions are subverted, where our heroes aren&#8217;t manly men or sexy women, but real, actual people of all shapes and sizes.</p></blockquote>
<p>Unfortunately, he follows that up with this:</p>
<blockquote><p>But let&#8217;s be honest: just as some men have their traditional genres where depictions are skewed, <a href="http://en.wikipedia.org/wiki/Romance_novel">so also do some women</a>. And as long as people continue to support and invest in those genres and their conventions (and why wouldn&#8217;t they? It&#8217;s fun wearing crazy armor and killing bad guys!), they&#8217;ll be around in this form for a long time.</p></blockquote>
<p>/facepalm</p>
<p>Because a sweeping generalization about a different genre&#8217;s the way to make your point, amirite?  Further, while some (but by no means all) romance novels do offer unrealistic depictions of men <em>and</em> women, <em>that doesn&#8217;t justify</em> it happening in our own genre.  The way to bring about change is to work towards it yourself and support other people who are working towards it as well.  You&#8217;re happy with the armor sets you have?  That&#8217;s great!  Let&#8217;s show some support for the players who would like a different kind of armor, so they can be happy with their armor sets, too.</p>
<p>It doesn&#8217;t fix everything, not by a long shot.  There&#8217;s still more objectification going on than I could shake a tree at, but Schramm is right on one point:  it&#8217;s going to take a long time to change attitudes and defeat stereotypes in <em>any</em> genre or medium, though the seeds of those changes are already starting to sprout here and there.  But at least, in the meantime, it&#8217;d be nice if my characters could cover up against the cold.</p>
]]></content:encoded>
			<wfw:commentRss>http://wttrp.com/2009/12/07/chainmail-bikinis-its-about-choice/feed/</wfw:commentRss>
		<slash:comments>11</slash:comments>
		</item>
		<item>
		<title>Fame!</title>
		<link>http://wttrp.com/2009/09/10/fame/</link>
		<comments>http://wttrp.com/2009/09/10/fame/#comments</comments>
		<pubDate>Thu, 10 Sep 2009 20:10:06 +0000</pubDate>
		<dc:creator>Bricu</dc:creator>
				<category><![CDATA[Character Development]]></category>
		<category><![CDATA[Factions]]></category>
		<category><![CDATA[PVE]]></category>
		<category><![CDATA[PVP]]></category>
		<category><![CDATA[RP]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[Alliance]]></category>
		<category><![CDATA[fame]]></category>
		<category><![CDATA[high]]></category>
		<category><![CDATA[Horde]]></category>
		<category><![CDATA[I want to learn how to fly]]></category>
		<category><![CDATA[i want to live forever]]></category>
		<category><![CDATA[reputation]]></category>

		<guid isPermaLink="false">http://wttrp.com/?p=624</guid>
		<description><![CDATA[In game, a character&#8217;s reputation&#8211;their relative fame within factions&#8211;is measured from Hated to Exalted. The mechanics of this feature has changed since launch, but the overall concept of how a character is perceived has not changed. The more deeds one does for a faction, the more said faction respects said character. It is a simple [...]]]></description>
				<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/BG0V-9sxGbI&amp;hl=en&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/BG0V-9sxGbI&amp;hl=en&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>In game, a character&#8217;s <a href="http://www.wowwiki.com/Reputation">reputation</a>&#8211;their relative fame within factions&#8211;is measured from Hated to Exalted.  The mechanics of this feature has changed since launch, but the overall concept of how a character is perceived has not changed.  The more deeds one does for a faction, the more said faction respects said character.  It is a simple system, designed towards gear and keepsake items (like tabards) more than RP, so it does not truly work at describing how a character is viewed by particular factions in character.</p>
<p>There is no way to ICly track how a character&#8217;s reputation.  There are no achievement points for winning a Icly story contest.  While other players may express their gratitude for the RP event you ran, it doesn&#8217;t exactly translate into a discount to repairs and items sold by their character.  And as people who are grinding for Champion Seals can attest to, it doesn&#8217;t matter how many times you save that stupid bastard <a href="http://www.wowhead.com/?quest=14096">Kul</a>, he always seems to be held the next day in the same damn spot. In our relatively static environment, where reputation means only one thing and the quest to gain rep are repeatable, Fame is a purely IC concept.  Yet, addressing fame, infamy and reputation in game can add a lot to our RP.</p>
<p>First and foremost, there is no one way to address this.  RP, like raiding, is akin to herding cats.  However, I think a few guideline can help an RPer work with the idea of fame and reputation:</p>
<ul>
<li>
<ul>
<li>Realism</li>
</ul>
<ul>
<li>
<ul>
<li>By realism I mean the natural &#8220;cause and effect&#8221; realism that exist in the real world as well as staying within the Lore of the game.   For instance, one cannot be a homicidal maniac, killing people indiscriminately, and still be loved by the entire populace.  In regards to lore, one should stay away from being related to, or overly friend with, key lore characters.  Yes, your toon may have ran into the Undercity with the <a href="http://www.wowwiki.com/Varian_Wrynn">Big Haired Idiot</a>, but saying that your character saved Wrynn from an errant Forsaken crossbow bolt, and hence given a knighthood for it is stretching matters. Greatly.  Personally, I think of Lore Characters as museum pieces:  Interesting, for everyone to look at, only the researchers get to touch them and something to study.</li>
</ul>
</li>
<li>Consistent
<ul>
<li>If one week a toon is hated by a faction and the next week they&#8217;re loved by the same faction, the RP is a broken.  Establishing trust or fixing a broken trust, are not quick things.  This takes time.  This is a long term story arc for a character.  For instance, Yva Darrows, The Ice Witch was a terror at Tarren Mill, a figure to be killed on sight.  After years of game play and development, she eventually earned a pardon from the crown for brining a number of Cult of the Damned agents, collaborators and sympathaizers to justice.  Her reputation proceeded her and she had to work exceptionally hard to return to the fold.  This included fic, RP dungeons, and old fashioned RP nights.  Did she get the pardon from Wrynn himelf?  Of course not.  Did she have an audience with him?  Nope.  Was it handled the same way one might handle the defection of a key agent or super spy&#8230;.  Well, that&#8217;s not entirely my story to tell.</li>
</ul>
</li>
<li>Respect
<ul>
<li>There is a lot of RP that I do not care for; however, it is not my place to tell someone how to spend their $14/month.  I can type out suggestions until the keyboard breaks, at the end of the day, a person may end up playing a Earl Jake Dunwana, a human warrior who earned his fiefdom by Wrynn&#8217;s life; however, he is a wanted man as he then tried kill Wrynn  over a percieved slight towards Earl Jake&#8217;s girlfriend, Jania Proudmoore.  Ignoring this RP and not associating with their RP is a far better solution than mocking them and deriding them.</li>
<li>Respect also means working with others in the RP circle to keep fame consistent throught the circle.  This kind of collaboration can also lead to additional developments for all the characters involved.</li>
</ul>
</li>
<li>Public
<ul>
<li>Fame is a public thing.  This means we need to know what you did to become famous or infamous.  RP it out.  Fic it out.  Work with other players to brag about your reputation to the rest of your circle or server.  Some RP posts, such as, &#8220;Get to know your character&#8221; development posts ask questions about how a character is perceived in game.  Guild or Raid Websites are also a good opportunity to establish your characers reputation.</li>
</ul>
</li>
</ul>
</li>
</ul>
<p>These are three simple ideas about reputation.  On Feathermoon, we have Raid Progression topic, a Character Development Topic and a number of fic posts.  TRI and the Wildfire Riders also have forums where character exploits are shared.  This is not all that one can do to establish, track and develop an ingame repuation&#8211;and I&#8217;m sure there are other ways to do it.  Sjhare with us how you share your toon&#8217;s exploits, how your main is regarded by the factions in Game and how you, the player, track that reputation!</p>
]]></content:encoded>
			<wfw:commentRss>http://wttrp.com/2009/09/10/fame/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>RP-PvP</title>
		<link>http://wttrp.com/2009/05/07/rp-pvp/</link>
		<comments>http://wttrp.com/2009/05/07/rp-pvp/#comments</comments>
		<pubDate>Fri, 08 May 2009 00:00:21 +0000</pubDate>
		<dc:creator>Bricu</dc:creator>
				<category><![CDATA[Alliance]]></category>
		<category><![CDATA[Factions]]></category>
		<category><![CDATA[Horde]]></category>
		<category><![CDATA[Lore]]></category>
		<category><![CDATA[Loretastic]]></category>
		<category><![CDATA[Open Thread]]></category>
		<category><![CDATA[PVP]]></category>
		<category><![CDATA[RP]]></category>
		<category><![CDATA[events]]></category>
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://wttrp.com/?p=237</guid>
		<description><![CDATA[Despite playing WoW since launch, there are certain aspects of the game that I am just not familiar with. PVP is the one thing in WoW that I will lrn2play. Integrating PVP and RP has been my weakest link in game. I ran a story once that was supposed to end with a little PvP&#8211;just [...]]]></description>
				<content:encoded><![CDATA[<p>Despite playing WoW since launch, there are certain aspects of the game that I am just not familiar with.  PVP is the one thing in WoW that I will lrn2play.</p>
<p>Integrating PVP and RP has been my weakest link in game.  I ran a story once that was supposed to end with a little PvP&#8211;just to incorporate more people in the event&#8211;and it went poorly.  Since then, PvP and RP have been taboo for me (and a few others).</p>
<p>With 3.0, I have become more interested in PvP, and I&#8217;ve even purchased PvP gear.  Even with this increased exposure, I&#8217;ve only come to one conclusion about PvP in RP:</p>
<p><b>1) Plan for the Result of the PVP</b><br />
If the result of the PvP action is going to be pivotal to the story, then as the Storyteller (GM), be comfortable with the outcome of the story.  One cannot assume that the outcome of PvP will go the way the script demands.</p>
<p>With that, I have to ask:  How to integrate PVP into RP?</p>
]]></content:encoded>
			<wfw:commentRss>http://wttrp.com/2009/05/07/rp-pvp/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Screw RP</title>
		<link>http://wttrp.com/2009/04/01/screw-rp/</link>
		<comments>http://wttrp.com/2009/04/01/screw-rp/#comments</comments>
		<pubDate>Thu, 02 Apr 2009 00:11:34 +0000</pubDate>
		<dc:creator>Bricu</dc:creator>
				<category><![CDATA[PVE]]></category>
		<category><![CDATA[PVP]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[april fools]]></category>
		<category><![CDATA[RP]]></category>

		<guid isPermaLink="false">http://wttrp.com/?p=100</guid>
		<description><![CDATA[RP is for suckers. RP is what people who can&#8217;t PVE or PVP do in World of Warcraft. Who cares if your collection of pixels: What matters most is how many other pixels you kill. Does anyone really care about the story behind the game? No. Better yet, we don&#8217;t care about your story either. [...]]]></description>
				<content:encoded><![CDATA[<p>RP is for suckers.  RP is what people who can&#8217;t PVE or PVP do in World of Warcraft.  Who cares if your collection of pixels:  What matters most is how many other pixels you kill.</p>
<p>Does anyone really care about the story behind the game?  No.  Better yet, we don&#8217;t care about your story either.  What we really care about is the size of our E-Peen.  World of Warcraft is our current pixelated place, but one day we will tire of these servers and move on to the Next Cool Game and continue to pwn all those who stand in our way.</p>
<p>I say we, but in reality, all of us at WTT:RP need to acknowledge the most hard core PvE and PvPer in the history of MMOs.  <a href="http://wttrp.com/about/about-fellsabucket/">Fells</a>.  She is so hard core at pwning pixels that she is too busy to post.  But when she posts, the universe will quake at her eliteness.</p>
<p>This is the first of many Tips of the Hat to a hard core player:  Fellsabucket, I salute you.  We at WTT:RP would be purposeless without you.</p>
]]></content:encoded>
			<wfw:commentRss>http://wttrp.com/2009/04/01/screw-rp/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
	</channel>
</rss>
